An another victorious battle ends the nightmare sequence and triggers the 4th ending where two police officers enter Simon's apartment to stop him from committing suicide. The "true" Simon, confined to a wheelchair, then follows the Book Simon into another nightmarish world. At this point, the events in Cry of Fear are revealed to be nothing more than a metaphor of Simon's book therapy, and the character controlled throughout the game being a depiction of the real Simon and what combats the trauma of his mind. While he prepares to commit suicide, an evil counterpart, Book Simon, interrupts him, and opens the door of his apartment, then disappearing. If both Carcass and Doctor Purnell were killed, Simon finishes his book. He says that the medication will not help him by itself, and recommends that Simon tries a cognitive therapy by writing a book about his feelings and anxiety. After a victorious battle, Simon then has a flashback of the doctor talking to him. If given the gun, the doctor turns on the player. The player is given the option to choose whether or not to fight and kill Carcass, as well as whether or not to help the doctor by giving him a gun. Along the way, he meets a cryptic and violent Doctor Purnell, and a childhood friend and love interest named Sophie, who commits suicide at the will of a creature named Carcass. He also receives flashbacks telling the story of what happened after the accident, varying from the police response to the resulting hospital stay. Much of his time is spent exploring and fighting off crazed, deformed humanoid creatures. The story begins with Simon Henriksson, a 19 year old, waking up in an unknown alley shortly after being hit by a car. The game features a total of nine endings, six of which are available in the single-player campaign, one - in the normal co-op mode, and two - in the co-op survival mode. Plot Ĭry of Fear's story spans seven to eight chapters, depending on the player's actions. Confusion due to Valve regarding to Cry of Fear's status as freeware caused the game to be delayed until April 25, 2013.
Team Psykskallar decided that, since no more could be done for the mod itself, they would finish a standalone version.
This update made several Half-Life mods, including Cry of Fear, incompatible with the base game. Some days before Cry of Fear 's anniversary, Valve released a Half-Life update for Linux compatibility, making changes in the folders and engine. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine. Health is recovered by the use of morphine syringes, which can blur the player's vision if overused. Item combination is also possible from the inventory screen. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Ĭry of Fear features many unique mechanics, such as the limited inventory system, which allows the player to carry only six items at a time and does not pause the game while the inventory screen is open.
The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series. The player navigates through a city while solving puzzles and fighting monsters in order to progress. The inventory system was also reduced from twelve slots to six. For example, the phone's flashlight was initially made to illuminate an area around the player - this was later changed only to the area in front of him or her. During the 4 years of development of Cry of Fear, many ideas were scrapped, while others were improved. The mod was delayed several times due to time limitations before being released in 2012.